Twilight 2000

A post-nuclear-apocalypse RPG where the characters are soldiers in military units stuck in Europe just after the bombs fell and civilization collapsed. It uses a percentile system: roll under skill*10 (""easy"")¸ skill*5 (""average"")¸ or skill*2.5 (""difficult""). Character creation is random-roll attributes and point-bought skills¸ with a military career life-path. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim