Twilight 2000 (2e)
Der 3. Weltkrieg begann vor fünf Jahren. Es geht noch weiter¸ aber das ist das geringste von deinen Problemen. Vor ein paar Tagen waren Sie Soldaten in der 5. Division. Jetzt kämpft ihr nur um zu überleben¸ während die Welt um euch herum auseinanderfällt.
The War has raged for years. The high-tech ammo is almost gone. High-tech equipment is failing¸ piece by piece¸ with no spares to fix it. The front lines are held by a few grim¸ desperate soldiers. The US 5th Division holds the line in Poland. Now¸ a Soviet encirclement has cut it off in a province ruled by ambitious warlords¸ local militias¸ and bands of marauding deserte...
What is Version 2.2?
How is this book you are holding different from the previous printings of Twilight: 2000 2nd Edition? Do you have to buy it if you already have 2nd Edition Twilight?
No¸ you dont have to buy it. Twilight: 2000 2nd Edition works fine the way it is. However¸ Version 2.2 introduces a
number of changes to make Twilight: 2000 fully compatible with the new Traveller: The New Era¸ and you may want to know what these changes are.
* First¸ 2.2 takes Twilight from the D10-based combat and task resolution system to the new D20 system. The D20 system allows greater detail in task resolution because the larger number of die roll results allow the number of difficulty levels to be increased from three to five. This update is fully detailed in the Twilight: 2000/Merc: 2000 Referees Screen. If you already have the screen¸ you know how to convert from the D10 system to the D20 system. In addition to incorporating these changes into the rules¸ the combat rules have been reorganized for greater clarity (see the Combat rules¸ pages 194 to 223).
* Second¸ the Initiative and turn sequence system has been modified for simplicity and speed of play. Rather than having six five-second phases within a 30-second turn¸ the five-second increments are now called turns¸ with no intermediate 30-second step (again¸ see the Combat rules).
* Character generation has been modified to provide more-skilled characters¸ and some of the skill names have been changed to make them correspond to Traveller (see Character Generation¸ pages 16 to 44)¸
* Numerous other evolutionary improvements have also been incorporated¸ including all errata. The vehicle data cards are updated and more detailed to show current information and new vehicle variants¸ and have additional data to make them more useful¸ including all-new amphibious ratings for all amphibious vehicles¸ reactive armor¸ etc. The revised recoil ratings for automatic and semiautomatic weapons from the Referees Screen have also been incorporated into the weapons listings.
* Traveller players will find that the changes in this edition make all Twilight: 2000 vehicles fully compatible with Traveller¸ providing a representative set of Tech Level 8 combat vehicles ready for use. These changes include the new D20-system ratings for fire control systems and target size classifications.
With all of these improvements fully incorporated into the basic rules¸ Version 2.2 is up-to-the-minute¸ state-of-the-art Twilight: 2000.
Version 2.2 was the last version of the game¸ and minor rule changes polished-off an already superior product. It also tweaked the timeline one last time¸ setting it as an Alternate History to prevent obsolescence. Version 2.2 has the same ISBN (book ID number) and GDW item number as the 2.0 book¸ but is more rare.
Though the 2.2 edition was available in a boxed set¸ they are insanely rare. However¸ it is redundant¸ except to the most completist of collectors. The 2.2 box set is essentially identical to the 2.0 box set¸ the differences being a foil sticker on the box cover and a 2.2 book inside (of course).
Dark Conspiracy and Traveller: The New Era - other GDW games - use the same rules set... the GDW House System Theres no learning curve. One can switch back-and-forth between the games. Even if one isnt interested in the other games¸ each has a mine of high-tech equipment ready to spice-up a