Special Operations (T2000 v2)
Special Operations is a dark twist on the already shady world of Merc: 2000. It includes more information on the organizations that most mercenaries will get to know on a business basis: The CIA¸ DIA¸ FBI¸ KGB¸ GRU¸ MI-6¸ etc. It also includes enhanced combat rules¸ including rules for non-lethal combat¸ precision weapons fire¸ new melee weapons¸ the effects of antitank weapons on living creatures¸ and weapon specialization. Of course¸ Special Operations contains adventures¸ both for the survivalist world of Twilight: 2000 and the more complex politics of Merc: 2000.
Includes more information on the organizations that most mercenaries will get to know on a business basis: The CIA¸ DIA¸ FBI¸ KGB¸ GRU¸ MI-6¸ etc. It also includes enhanced combat rules¸ including rules for non-lethal combat¸ precision weapons fire¸ new melee weapons¸ the effects of antitank weapons on living creatures¸ and weapon specialization. Of course¸ Special Operations contains adventures¸ both for the survivalist world of Twilight: 2000 RPG and the more complex politics of Merc: 2000.
Welcome to the shady world of intelligence work and espionage operations. A world where the enemy is not often clear¸ and where killing someone doesn't accomplish much except to complicate matters. Where the objective is usually as nebulous as the opponent¸ and often just part of a larger scheme.
A "special operation" can include assassinations¸ kidnappings¸ burglaries¸ sabotage¸ smuggling¸ courier service¸ full-scale assaults¸ and bodyguard duty.
The primary feature of "special operations" is secrecy. "Plausible deniability" ceases to be a phrase¸ moves past being an active term¸ and becomes a way of life. Evey part of the mission has to be shrouded in secrecy¸ not just before the mission¸ but after it¸ too. In short¸ a "special operation" means a great deal of trouble just to conceal yourseld and the mission from discovery. And you can't even brag about them¸ so forget looking to increase your renown among other mercenaries.
Special Operations is a dark twist on the already shady world of Merc: 2000. It includes more information on the organizations that most mercenaries will get to know on a business basis: the CIA¸ DIA¸ FBI¸ KGB¸ GRU¸ MI-6¸ etc. It also includes enhanced combat rules¸ including rules for nonlethal combat¸ precision weapons fire¸ new melee weapons¸ the effects of antitank weapons on living creatures¸ and weapon specialization. Of course¸ Special Operations contains adventures¸ both for the survivalist world of Twilight: 2000 and the more complex politics of Merc: 2000.