Going Home (T2000 v1)
It came as quite a surprise when we finally confirmed it. What remained of the big brass in Europe decided that it was time for everybody to get out of the pool¸ so they arranged for a few ships to take us back to America. Problem was¸ nobody believed that the ships would have enough room for everybody. We decided this was the last ride going our way¸ and it was time to go home. The ships were leaving on November 15¸ and there were no reserved seats...what with thirty or forty thousand people looking for seats¸ it could be quite a game of musical chairs.
Going Home is an adventure for use with GDW's post World War III role-playing game Twilight: 2000. In Going Home¸ the players are presented with the challenge of getting across most of Poland and north-central Germany to catch the last ship heading back to the US for quite a while.
The party is presented with the challenge of getting across most of Poland and north-central Germany to catch the last ship heading back to the US for quite a while.
It came as quite a surprise when we finally confirmed it. What remained of the big brass in Europe decided that it was time for everybody to get out of the pool¸ so they arranged for a few ships to take us back to America. Problem was¸ nobody believed that the ships would have enough room for everybody. We decided that this was the last ride going our way¸ and it was time to go home. The ships were leaving on November 15¸ and there were no reserved seats... what with thirty or forty thousand people looking for seats¸ it could get to be quite a game of musical chairs.
Going Home is an adventure for use with GDWs post-World War III role-playing game Twilight: 2000¸ In Going Home¸ the players are presented with the challenge of getting across most of Poland and north-central Germany to catch the last ship heading back to the US for quite a while.
Even if the players choose to remain in Europe¸ Going Home will still be of tremendous interest. The adventure contains:
* A full-color pull-out map¸ covering northern Germany which overlaps with the full-color Poland map included in the original game.
* A referees update of the location and strength of NATO and Warsaw Pact units in their winter quarters as the year 2000 draws to a close.
* A brief rundown of French units in the occupied area west of the Rhine and a discussion of French military activities in the so-called dead zone east of the Rhine. Also¸ a bonus: descriptions (in Twilight: 2000 terms) of three French helicopters.
* Details and specifications¸ in Twilight: 2000 terms¸ of the German Leopard III and the British Challenger tanks¸ and British 120mm rifled gun.
Design & Development: Loren K. Wiseman
Research Assistance: Frank Chadwick¸ John P. Brown
Art Director: Paul R. Banner
Associate Art Director: Barbie Pratt
Interior Illustrations: Steve Venters¸ Liz Danforth
Cover Illustration: Steve Venters