Twilight Encounters
This is basically a 2nd Edition box set¸ minus the 2nd Edition rulebook.
Twilight Encounters is designed to put pregenerated adventures into the hands of the referee for immediate use¸ and to make resolving encounters easier and more enjoyable. Twilight Encounters contains a revision and expansion of the encounter system and also includes a sneak preview of the second edition Twilight: 2000 combat system.
The expanded encounter system will greatly increase the depth and diversity of random encounters in Twilight: 2000. The revised combat rules¸ in conjunction with the new tactical maps and playing markers¸ will make resolution of the combat part of encounters easier as well.
ENCOUNTER CARDS:
Twilight Encounters includes 10 pregenerated adventure encounters in the form of four folios and six adventure cards. Each contains the following information:
Background: This section provides you with different ways of getting your players into the encounter. Since campaigns are set in different locales¸ we have tried to make the lead-in to the encounter as adaptable as possible.
Approach: How do the characters arrive in the area of the encounter? Whatdothey see when they get there? What obstacles or hazards do they have to overcome?
The Map: A color map of the encounter area is provided. Actual playing areas have a tactical grid superimposed to both regularize and facilitate movement and combat.
Map Description: This is an elaborate map key¸ with an area-by-area description of what the referee and players need to know about the encounter area.
NPCs: This section describes the NPC allies and adversaries - their weapons¸ skills¸ attitudes¸ and likely actions during the encounter.
COMPONENTS:
* 48 page rule booklet * 2 large¸ full-color¸ tactical encounter maps * 4 encounter portfolios * 6 encounter cards * 2 sheets of game markers