Traveller 2300 (aka 2300 A.D.) / 2300AD
A spacefaring sci-fi RPG¸ unrelated to the original Traveller in background or system. It is set in 2300 A.D. where Earth has explored the surrounding several hundred worlds¸ establishing many colonies and meeting a handful of intelligent races (none suitable for PC's). It uses a ""task"" based system¸ which is simple but has many options. The basic roll is 1d10 + stat vs difficulty¸ where the stat varies (skill¸ attribute¸ or combinations). Character creation is random-roll attributes and point-bought skills based on career path. It includes rules for spaceship combat and world generation. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. KimJourney across the light years exploring the uncharted systems of the frontier; watch your two shadows under a double star; war against the unfathomable Kafers amid the exotic enviroments of alien worlds; ride the beanstalk down to the towering cities of Earth¸ the economic center of an ever expanding human civilization. Be a part of the new age in Traveller: 2300-the state-of-the-art in science fiction role-playing.
History
Traveller: 2300 plays against a background of Earth 300 years after the cataclysm of the Third World War. Set in a world where nations still clash¸ civilization has crawled back to its pre-war levels¸ and then beyond. The world is dominated by the Third French Empire. Earths hundred nations have colonies among the stars. First contact happened long ago¸ and commerce with aliens in now commonplace.
But exploration still goes on! The conquest of the stars has just begun.
The Near Star Catalog
The Traveller: 2300 universe deals with star systems within 50 light years of Earth. Extensive research and analysis has produced the most accurate star map ever made. Never before has such a monumentouts task been undertaken¸ either in gaming or in science fiction: over 700 stars in over 500 systems¸ on a 22 x 25 color map. Location¸ special type¸ size and magnitude are documented in a separate star catalog.
The local neighborhood of stars contains white dwarves¸ red giants and warm yellow stars like our own. The map extends far beyond the furthest reaches of human settlement¸ into the realms of aliens and the unexplored. Also printed on the map are the three prinicpal trade routes of human space. The Chinese arm from Sol to Tau Ceti¸ the American arm from Sol to Ellis and the French arm from Sol to Xi Ursae Mahoris. Traveller: 2300 maps out the local neighborhood in detail never before accomplished¸ helping to make it what it was designed to be - the ultimate in playable realism.
Game Systems
Playable realism. Many games which are realistic cannot be played; most playable systems arent terribly realistic. Traveller: 2300 is both at once¸ balancing exquisite detail with simple¸ accurate game systems.
The heart of Traveller: 2300 is its task resolution system. With it¸ the referee has a plethora of examples and precedents to use in any situation¸ and the players have a reasonable idea of what their options will be on any given task. Rules covers all aspects of conflict resolution¸ from arguments to all-out battles. Detailed character generation¸ starship operations and combat¸ and economics make Traveller: 2300 the state-of-the-art in science fiction role-playing.