Traveller 2300AD Core Rulebook
Nearly 300 years after a near-apocalypse¸ mankind has taken to the stars¸ only to find others already there¸ waiting. While these aliens are a constant worry¸ or even threat¸ the struggle for life on the frontier grips most colonists¸ while the worlds and nations of the Core turn ever inward¸ lost in digital dreams and augmented realities. 2300AD features a richly-developed hard SF universe¸ with ships spinning against the night¸ and only the faster-than-light drive¸ the stutterwarp¸ a true violation of physics as we know it.
Sekai's augmented reflexes saved his life yet again¸ as the silent White Wing swooped down at him¸ talons extended¸ mouth opening to deliver its disorienting scream. He dropped to the ice-encrusted snow¸ while his pistol¸ the big Rawlings Blackbird¸ seemed to leap into hands. His aim dropped to the White Wing's bird-like head as it oriented on him¸ his finger tightening on the trigger as the beast tore loose its scream.
2300AD is set in a hard science world¸ as mankind struggles to gain and maintain footholds on over two dozen alien worlds. Nearly 300 years after a near-apocalypse¸ mankind has taken to the stars¸ only to find others already there¸ waiting. While these aliens are a constant worry¸ or even threat¸ the struggle for life on the frontier grips most colonists¸ while the worlds and nations of the Core turn ever inward¸ lost in digital dreams and augmented realities.
2300AD features a richly-developed hard SF universe¸ with ships spinning against the night¸ and only the faster-than-light drive¸ the stutterwarp¸ a true violation of physics as we know it. Airships¸ helicopters and hovercraft are common sights on the worlds of the frontier¸ while spaceplanes and rockets carry explorers and traders to orbit¸ and from there the great starships carry them across the stars.
2300AD features expanded character generation rules¸ nearly three dozen world maps¸ rules for cybernetics¸ genetic-engineering¸ new aliens¸ new equipment¸ weapons¸ armour¸ vehicles and spacecraft.
The Traveller Core Rulebook is required to play 2300AD.
2300AD is set in a hard science world¸ as mankind struggles to gain and maintain footholds on over two dozen alien worlds. Nearly 300 years after a near-apocalypse¸ mankind has taken to the stars¸ only to find others already there¸ waiting. While these aliens are a constant worry¸ or even threat¸ the struggle for life on the frontier grips most colonists¸ while the worlds and nations of the Core turn ever inward¸ lost in digital dreams and augmented realities."2300AD features a richly-developed hard SF universe¸ with ships spinning against the night¸ and only the faster-than-light drive¸ the stutterwarp¸ a true violation of physics as we know it. Airships¸ helicopters and hovercraft are common sights on the worlds of the frontier¸ while spaceplanes and rockets carry explorers and traders to orbit¸ and from there the great starships carry them across the stars.
"2300AD features expanded character generation rules¸ nearly three dozen world maps¸ rules for cybernetics¸ genetic-engineering¸ new aliens¸ new equipment¸ weapons¸ armour¸ vehicles and spacecraft.
Sekai's augmented reflexes saved his life yet again¸ as the silent White Wing swooped down at him¸ talons extended¸ mouth opening to deliver its disorienting scream. He dropped to the ice-encrusted snow¸ while his pistol¸ the big Rawlings Blackbird¸ seemed to leap into hands. His aim dropped to the White Wing's bird-like head as it oriented on him¸ his finger tightening on the trigger as the beast tore loose its
2300AD is set in a hard science world¸ as mankind struggles to gain and maintain footholds on over two dozen alien worlds. Nearly 300 years after a near-apocalypse¸ mankind has taken to the stars¸ only to find others already there¸ waiting. While these aliens are a constant worry¸ or even threat¸ the struggle for life on the frontier grips most colonists¸ while the worlds and nations of the Core turn ever inward¸ lost in digital dreams and augmented realities.
"2300AD features a richly-developed hard SF universe¸ with ships spinning against the night¸ and only the faster-than-light drive¸ the stutterwarp¸ a true violation of physics as we know it. Airships¸ helicopters and hovercraft are common sights on the worlds of the frontier¸ while spaceplanes and rockets carry explorers and traders to orbit¸ and from there the great starships carry them across the stars.
"2300AD features expanded character generation rules¸ nearly three dozen world maps¸ rules for cybernetics¸ genetic-engineering¸ new aliens¸ new equipment¸ weapons¸ armour¸ vehicles and spacecraft.