Cybergeneration
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Zusatzinfo: Es waren zwei weitere Sourcebooks in arbeit¸ als das Spiel eingestampft wurde: The ISA-Sourcebook und ein weiteres¸ daß wohl so etwas wie ein Kompendium für den Spielleiter werden sollte...leider verlieren sich beide Spuren um 1999 rum. [Quelle: *Nic / Sullen (Gruesse.an.die.Ratte@gmx.de)]
A post-cyberpunk futuristic game featuring nano-technology and an anime-style feel¸ with super-powered ""cyber-evolved"" and a mix of grim reality and light-hearted adventure. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim Cybergeneration¸ R. Talsorian's followup to their highly-successful Cyberpunk line¸ takes place in 2027¸ seven years after the original RPG. The Cyberpunks have been crushed by the Incorporated States of America. A mysterious¸ deadly plague sweeps the land¸ killing one out of every ten adults who contract it. There remains only one group who have the contacts¸ the know-how¸ and the ability to beat back the corporations and to save the Edgerunners from fates worse than death. Their children. Cybergeneration is the story of the children of the Edgerunners. 18 yogangs¸ as they call themselves¸ wander the streets¸ the arcologies¸ the malls¸ overtly schoolchildren out for a stroll and covertly spies¸ dignitaries¸ scouts¸ and warriors out to destroy the corporations that destroyed their parents. They've also got an advantage in the form of the Carbon Plague¸ which kills one out of ten people over the age of 20 and transmutes the children of the day into nanotech cyborgs.