Cybergeneration (2e)
MY PARENTS BECAME CYBERPUNKS AND ALL THEY LEFT ME WAS THIS DARK FUTURE...
2027.The Incorporated States of America rules the land of the fast-gun techno-hero with a cybered fist. And a terrifying new plague sweeps the wasteland that streetkid America has inherited from the Edgerunners of 2020. Now¸ with amazing powers beyond mere cybertech -- abilities that defy known science¸ a handful of angry juvegangers have Evolved to become the Cybergeneration; a generation born to the Street -- raised on danger and deception¸ leading the battle to win back their world. The ISA is closing in¸ hunting them down to eliminate or control them. But these kids know the war's just beginning...
A new CYBERPUNK gameworld with:
- 17 New "Yogang" Character Roles¸ including Gogangers¸ Megaviolents¸ Streetfighters¸ & EcoRaiders!
- New Nanotech Abilities & Powers!
- New Weapons¸ Netware and Street-Tech!
- New Adversaries & Allies for Corporate-Controlled America!
CYBERGENERATION: The Final Battle for the CYBERPUNK future starts here.