Arnor: The Land
Klappentext: “Elendil was cast up by the waves in the land of Lindon¸ and he was befriended by Gil-galad [High King of the Noldor]. Thence he passed up the River Lhûn¸ and beyond Ered Luin he established his realm [of Arnor]¸ and his people dwelt in many places in Eriador about the courses of the Lhûn and the Baranduin; but his chief city was at Annúminas beside the water of Lake Nenuial. At Fornost upon the North Downs also the Númenóreans dwelt¸ and in Cardolan¸ and in the hills of Rhudaur; and towers they raised upon Emyn Beraid and upon Amon Sûl; and there remain many barrows and ruined works in those places¸ but the towers of Emyn Beraid still look towards the sea.” – The Silmarillion
Arnor: The Land describes all the territory encompassing the Dúnadan realm of Arnor and its three successor states – Arthedain¸ Cardolan¸ and Rhudaur. Supported by an elegant set of interconnecting terrain maps¸ this volume explores every detail of both the natural and man-made environment of this unparalleled adventure setting. In-depth coverage of cities¸ towns¸ fortresses¸ and other sites of interest¸ as well as extensive overviews of geography¸ flora and fauna¸ capture the land’s essence. An exhaustive¸ alphabetically-organized gazetteer structures all of this information into an easily accessible format. Nine ready-to-run scenarios create instant opportunities for adventure in the lands of Eriador; both in the 1640s of the Third Age and at the apocalyptic climax of the Second.
Arnor: The Land represents a thorough updating of the second-half of ICE’s highly acclaimed Arnor realm module (previously published in 1994)¸ and includes complete game statistics for MERP¸ Rolemaster and the Lord of the Rings Adventure Game.
Arnor: The Land features:
COLOR MAPS – Four detachable¸ intersecting maps (17″ x 22″ each) combine to form a single¸ stunning panorama of Eriador¸ covering nearly 30¸000 square miles of terrain. On the reverse side of these maps¸ intricately detailed color layouts of major cities and fortresses are provided. BANES OF ANGMAR – Delve into the inner workings of the Witch-king’s malice as he contrives dark plagues¸ killing curses¸ and unnatural blights against the Dúnedain¸ by whose valor alone the annihilation of the Free Peoples in the North is hindered. THARBAD – Visit the great riverine metropolis of Tharbad¸ where the Men of Númenor first began to colonize the lands of the North. Once the capital of Cardolan¸ Tharbad has become the object of contention for all who would seek hegemony in southern Eriador. BREE – Partake of the rustic hospitality and parochial charm of the Bree-landers¸ whether at the common room of the King’s Rest Inn¸ or amid the pastoral serenity of the surrounding farmlands that soften the sometimes grim landscape of war-torn Eriador. BARROW-DOWNS – Dare to tread among the grassy mounds that house the remains of Arnor’s past kings and their Eriadorian forefathers¸ now infested by the evil spirits know as the “barrow-wights”. BANNERS OF THE HIGH KING – Join the Elven-king Gil-galad’s banner-bearers on their perilous trek across the breadth of Eriador¸ carrying pledge of their lord’s support for the Last Alliance of Men and Elves against Sauron. Frustrate the Dark Lord’s unrelenting efforts to thwart this all-important mission¸ but beware of treachery from within your own ranks!
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