Dol Guldur (Fortress Module)
Klappentext: “Some here will remember that many years ago I myself dared to pass the doors of the Necromancer in Dol Guldur¸ and secretly explored his ways¸ and found thus that our fears were true: he was none other than Sauron¸ our Enemy of old¸ at length taking shape and power again. Some¸ too¸ will remember also that Saruman dissuaded us from open deeds against him¸ and for long we watched him only. Yet at last¸ as the shadows grew¸ Saruman yielded¸ and the Council put forth its strength and drove the evil out of Mirkwood – and that was in the very year of the finding of the Ring: a strange chance¸ if chance it was.” – The Fellowship of the Ring
Dol Guldur documents the history¸ design¸ layout¸ garrison¸ and inhabitants of the Hill of Sorcery¸ the volcanic stronghold in Mirkwood. The cinder cone looms over a vale strangely quiet and barren amidst the forest. No birds fly across the Nan Lanc¸ the Naked Valley¸ and thistles and briars comprise its vegetation. Within the mountain¸ intricate pits and chambers tunnel deep into the earth¸ and a maisma of evil coils amidst the shadows. This all-new volume of the Citadels of Middle-earth series presents over 20 pages of maps and floorplans detailing the Necromancer’s awful lair. It includes complete stats for MERP¸ the Lord of the Rings Adventure Game¸ and Rolemaster.
Dol Guldur includes:
CROSS SECTION OF THE CITADEL – showing the Precipices¸ Levels¸ and Strata of Dol Guldur¸ and where they fall within the volcano Amon Lanc. KEY LOCATIONS – the Front Gate (called Madhûm by the Orcs)¸ the strategic Web enclosing the Seventh Level¸ the Bagalaukan that collects the fetid slurry of the stronghold’s privies¸ the severely beautiful Necromancer’s Halls¸ and the deadly Fifth Stratum where the Overlord of Dol Guldur reposes in searing¸ sulfur-laden steam. FLOORPLANS – of Celedhring’s domicile¸ the Slave-master’s residence¸ the halls of the Mouth of Sauron¸ the Necromancer’s Vantage¸ and many more. LORDS AND OVERLORDS – Khamûl the Nazgûl¸ the Mouth of Sauron¸ Dol Guldur’s High commanders¸ and the Necromancer himself. ORCISH DEVICES – rail-cart tugs¸ stair lifts¸ and the Dhaumabrukul (the Wheel of Pain) are but a few of the mechanisms employed by the Orcs of Dol Guldur. ORCISH TRAPS – drain-chutes¸ fume-chambers¸ mud-pits¸ steam-jets¸ and numerous other traps threaten the survival of intruders. HISTORY – tales like that of the first inhabitants of Amon Lanc¸ the Dwarves of DrÚin’s Tribe¸ and their subtle eviction by the Dark Lord’s minion¸ Celedhring. INTO THE DARKNESS – a three-part mini-campaign involving a tricky rescue attempt to pluck an important prisoner from the Necromancer’s grasp before her captors leave Dol Guldur’s outposts and reach the innermost dungeons of the citadel.