Mirkwood
Klappentext: “They walked in single file. The entrance to the path was like the sort of arch leading into a gloomy tunnel made by two great trees that leant together¸ too old and strangled with ivy and hung with lichen to bear more than a few blackened leaves. The path itself was narrow and wound in and out among the trunks. Soon the light at the gate was like a little bright hole far behind¸ and the quiet was so deep that their feet seemed to thump along while all the trees leaned over them and listened.” – The Hobbit¸ p. 139
Once named Greenwood the Great¸ the treeland then harbored starlight and song under its arching eaves. Only the northern woods now retain memories of the old splendor¸ and the elven magic guarding their borders has grown fey and perilous. The dread Necromancer inhabits Dol Guldur in tangled southern Mirkwood¸ and the whole forest cringes from his Shadow. Twisted hemlocks and soot-block webs shelter his minions and fell wild creatures.
Mirkwood is a reprint of the 1988 ICE campaign module titled Mirkwood¸ The Wilds of Rhovanion. This reprint as a realm piece features the excellence of the previous bestseller along with a number of new floorplans and illustrations. Mirkwood includes complete stats for MERP¸ the Lord of the Rings Adventure Game¸ and Rolemaster.
Mirkwood features:
COLOR MAPS – two beautifully rendered maps depicting northern and southern Mirkwood¸ as well as the varied lands adjacent to the vast forest. RADAGAST & RHOSGOBEL – the master of shapes and hues and his wizardly home with its many woodland visitors. NORTHMEN – Beornings whose lords practice shape-shifting; Sairthéod in their tree-house village; Dalemen and Lakemen¸ descendants of the noble First-Age Edain; Woodmen who rove the forest in clans; and horse-loving Éothraim¸ ancestors of the Rohirrim. DWARVES OF THE IRON HILLS – the stalwart forefathers of Dáin Ironfoot who came to Thorin Oakenshield’s aid at Erebor later in the Age. THE ELVES OF THRANDUIL’S HALLS – wood-wise folk who celebrate starlight¸ song¸ and the trees of the forest with feasting and harp music in scenic glens. CREATURES OF SHADOW – Dragons from the Withered Heath who fly south in search of prey; Great Spiders and their dark webs that reach from trunk to trunk; Stone Trolls who roam the Emyn-nu-Fuin; and wakeful trees with evil hearts and hostile boughs. MINIONS OF THE NECROMANCER – the Ringwraith who rules the Naked Hill; the Black Trolls who serve as the citadel’s warlords; and the hordes of Orc-warriors who raid at their command. CULT OF THE LONG NIGHT – animistic shamans who revere darkness and teach its tenets on moonless nights. DARK SITES – Sarn Goriwing¸ the sorcerous tower dominating the headwaters of the Enchanted River; the Nan Morsereg¸ a vale harboring dark cults and nocturnal terrors; and the Gloom-spike¸ lofty home to a crazed seer.
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