Stars Without Number
A science fiction RPG set in the year 3200¸ six centuries after a metadimensional pulse killed all psychics and cut off interstellar travel. Humanity is scattered and just beginning to recover from centuries of isolation. It uses a variant of the early (old school)Dungeons & Dragons. system¸ inspired by the Old School Renaissance design movement. Character creation is by rolling 3d6 for the six attributes and choosing a class¸ along with a background package¸ training package¸ and homeworld. The three classes are: Warriors¸ Experts¸ and Psychics. Skill resolution is by rolling 2d6 + skill + attribute modifier vs. difficulty number. Combat rolls are 1d20 + target's Armor Class + attacker's Combat skill¸ attribute modifier¸ and attack bonus. A result of 20 or more is a hit. The core rules include starships and a starship combat system¸ using the same hit roll and rules for shifting metadimensional phase. - A description fromdarkshire.netwith kind permission of John H. Kim