Espionage Campaigns
Discover Sights of Woe
Rain-slick streets beneath an alien sky. Untraceable mail on a private terminal. A man in a shabby coat who is always watching. Poison in a glistening needle. From the distant ages of humanity's dawn to the far end of the Silence¸ espionage changes only its tools. A useful lie is eternal.
With this book¸ GMs and players are equipped with everything they need to run campaigns of interstellar intrigue and covert action. New backgrounds¸ training packages and equipment options will kit out your starfaring spies¸ and the history and context of interstellar espionage will help you plan your adventures in a cosmos in dire need of your help.
GMs are given special help in assembling an espionage campaign¸ with tools for the cooperative creation of enigmatic intelligence agencies and long-hidden Perimeter outposts. You'll also find concrete¸ step-by-step techniques for building complex spy adventures and sinister plots¸ complete with detailed support material to keep your focus on the fun.
Look inside to find...
- The history of interstellar spying in the Stars Without Number universe.
- Details of the hideous maltech cults that threaten the very future of humanity.
- A system for cooperatively creating intelligence agencies for your campaign and handling exploits against their nefarious rivals.
- 36 new tags for flavoring your cults¸ all of which can be used as world tags as well.
- Over 200 new adventure seeds¸ each one keyed to a different aspect of an espionage agency.
- NPC¸ scheme¸ and method tables for fleshing out conspiracies and dark plots.