Part-Time Gods
Ein Urban-Fantasy-Spiel¸ in dem die Spielercharaktere einst sterbliche Menschen sind¸ die durch den Funken der Macht zu niederen Gottheiten wurden. Jeder Gott hat ein Herrschaftsgebiet - also das¸ wofür er verantwortlich ist - sowie spezialisierte Fähigkeiten innerhalb dieses Gebiets¸ sogenannte Manifestationen. Sie sind außerdem mit einem Gebiet verbunden¸ das von ihrem Herrschaftsgebiet beeinflusst wird. So hätte beispielsweise eine Göttin des Alkohols ein Gebiet¸ in dem es mehr Alkoholiker gibt. Die Götter sind in Theologien unterteilt - weitverbreitete Gruppen mit einem gemeinsamen Ziel oder Thema -¸ wie etwa die Aufgestiegenen¸ die so mächtig werden wollen wie die alten Götter¸ oder der Kult der Heiligen¸ die glauben¸ vom Himmel gesandt worden zu sein. Sie bilden auch lokale Pantheons mit gemeinsamen oder sich überschneidenden Gebieten. Resolution verwendet eine vereinfachte Variante des Dynamic Gaming System von Apocalypse Prevention®¸ Inc.¸ vom selben Autor. Die Kernmechanik besteht aus 1W20 + Attribut + Fertigkeit gegen eine Zielzahl von 10¸ 20¸ 30 oder 40. Die Charaktererschaffung ist punktbasiert und umfasst sowohl menschliche Werte (25 Punkte in sechs Attributen und 25 + IQ-Punkte in Fertigkeiten) als auch göttliche Werte. - Eine Beschreibung von darkshire.net mit freundlicher Genehmigung von John H. Kim
An urban fantasy game where the player characters are humans who were once mortal¸ but received the Spark that transformed them into minor deities. Each god has a Dominion - i.e. what they are a god of - as well as specialized skills within that subject¸ called Manifestations. They also become connected to a territory that is influenced by the Dominion. So a goddess of liquor would have a territory that developed more alcoholics. The gods are divided into Theologies - widespread groups sharing a purpose or theme¸ such as the Ascendants who want to become as powerful as the old gods¸ or the Cult of the Saints who believe they were sent from Heaven. They also form into local pantheons¸ who have shared or overlapping territory. Resolution uses a simplified variant of the Dynamic Gaming System from fromApocalypse Prevention¸ Inc.by the same author. The core mechanic is 1d20 + Attribute + Skill vs. a Target Number of 10¸ 20¸ 30¸ or 40. Characters creation is limited point-based¸ including both human stats (25 points in six attributes and 25+IQ points in skills) as well as godly stats. - A description fromdarkshire.netwith kind permission of John H. Kim
Long ago¸ an entity known as the Source visited humanity and gifted certain people with divine power. For a time¸ the world existed in a state of balance between order and chaos¸ between life and death¸ between divinity and mortality. That is¸ until the gods waged war against the Source and eventually against each other¸ until the gods were close to extinct. The gods of today are shadows of what the old gods possessed. Their power has been heavily diminished¸ and many choose to live a regular¸ mortal life¸ revealing themselves as gods only when absolutely necessary. The reason for this is twofold. First¸ fate doesn't like it when the gods share their secrets with a mortal. Unless they are the god's worshipper¸ terrible events and horrific accidents have a way of happening to the people closest to the god. Secondly¸ divine works attract creatures and monsters called Outsiders¸ created by the Source (after its capture) to destroy any god they encounter. And so¸ the gods exist today in a state of flux. They have a mortal life¸ a job (or career if they're lucky)¸ friends¸ family¸ and everything that comes with being human¸ and they work hard to protect these things from harm. On the other side of the coin¸ they also have a Dominion to command and oversee¸ a deific Territory to defend from intruders¸ secret societies to which they owe allegiances (called Theologies)¸ and other gods in their pantheon to try to get along with. This becomes their life¸ the balancing of the mortal and the divine¸ the normal and the supernatural¸ the mundane and the strange. The gods belong not to either world completely¸ and each of them knows that delving too deeply into one means losing pieces of the other. Part-Time Gods Second Edition (PTG2E) is the latest iteration of an amazing setting about gods and the people¸ groups¸ and places in their lives that keep them tied to their humanity. This game gives players the tools to create their own gods and go on to tell dramatic¸ exciting¸ and engaging stories — the kind only PTG2E can deliver.