Part-Time Gods
An urban fantasy game where the player characters are humans who were once mortal¸ but received the Spark that transformed them into minor deities. Each god has a Dominion - i.e. what they are a god of - as well as specialized skills within that subject¸ called Manifestations. They also become connected to a territory that is influenced by the Dominion. So a goddess of liquor would have a territory that developed more alcoholics. The gods are divided into ""Theologies"" - widespread groups sharing a purpose or theme¸ such as the Ascendants who want to become as powerful as the old gods¸ or the Cult of the Saints who believe they were sent from Heaven. They also form into local pantheons¸ who have shared or overlapping territory. Resolution uses a simplified variant of the ""Dynamic Gaming System"" from from Apocalypse Prevention¸ Inc. by the same author. The core mechanic is 1d20 + Attribute + Skill vs. a Target Number of 10¸ 20¸ 30¸ or 40. Characters creation is limited point-based¸ including both human stats (25 points in six attributes and 25+IQ points in skills) as well as godly stats. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim"