Mechwarrior 3052 / Mechkrieger 3052

A sci-fi RPG in the world of theBattletechboardgame¸ set in a 31st century where constant wars are fought by giant robots (""mechs""). The 1st and 2nd editions focuses on PC's as pilots and crew of battlemechs¸ while the 3rd edition expands the scope. The 2nd edition system uses 2d6¸ roll over target number (based on attribute) minus skill. The 3rd ed system uses 2d10 + skill vs difficulty. Character creation is by a life path¸ choosing skills and rolling for random events for different stages. The 3rd edition was later reprinted by FanPro as the ""Classic BattleTech RPG""¸ since the title ""MechWarrior"" was used for a related collectible miniatures game. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim
Ten thousand years of organized warfare have culminated in that fabrication of arms and armor¸ of mobility and strength¸ called the BattleMech.
The typical Mech stands 10 to 12 meters tall. Vaguely humanoid¸ it is an armored giant of myth and legend come to life. The lightest weigh 20 tons¸ the heaviest 75 tons or more. Even the smallest Mech bristles with lasers/particle cannons¸ long- and short-range missile launchers¸ autocannon¸ or machineguns which make it striding¸ thundering death for any unarmored army silly enough to stand and fight.
MechWarrior includes the rules and other game information necessary to role play the men and women who pilot these monsters of destruction. Lists of skills and equipment¸ as well as extensive rules for personal combat are provided
Also included is substantial background information on MechWarriors and their Mechs and on the Successor States and their endless wars. Descriptions of each major house¸ its leaders¸ major planets¸ and its best regular and mercenary Mech units provide the beginnings of endless adventures and campaigns.
There are also enough facts and figures to run a mercenary unit¸ including extensive mission tables and: random encounter events. The information on titles and nobility - the goal of every MechWarrior - describes land holdings and¸ more importantly¸ annual revenues collected by typical holdings.
The most spectacular section of MechWarrior is the 16-page fuil-color section illustrating some of the uniforms and equipment used by major houses and mercenary units.
Theres an old saying that claims a Mech is only as good as the warrior who pilots it.
In MechWarrior¸ you have a chance to prove it.
The second edition of the MechWarrior role playing game brings the system into line
with the changes and technological advances of the BattleTech universe.
Create your unit from the ground up by deciding what and how you want to play¸ then use the quick-and-dirty character-generation system to flesh out your fighting team. Play character Archetypes such as the MechWarrior¸ Aerospace Pilot¸ Tech¸ or Clansman. Choose your gear from the equipment list¸ and you are ready to go. Full-color illustrations depict the uniforms worn by the five Houses and four major Clans in the Inner Sphere. The updated rules provide all the information you need for exciting adventures in or out of your Mech.
With MechWarrior¸ the BattleTech universe is yours to explore!