In a Wicked Age
A sword and sorcery fantasy role playing game¸ with abstract mechanics that include random situation-generation mechanics to create characters and create dramatic conflicts for them. A game begins by generating four entries for each of the four Oracles (16 total)¸ with the Oracles being predefined as Blood & Sex¸ God-kings of War¸ The Unquiet Past¸ and A Nest of Vipers. It uses a step-die system¸ where the attributes are the six Forms¸ namely: Covertly¸ Directly¸ For Myself¸ For Others¸ With Love¸ and With Violence. Each is rated from d4 to d12¸ and player-defined particular strengths are added as modifiers. Resolution is handled by highest die of two Forms plus modifiers¸ and the winner may impose penalties on the loser -- but the result in-fiction must be agreed on by both players. - A description fromdarkshire.netwith kind permission of John H. Kim