In a Wicked Age
A sword and sorcery fantasy role playing game¸ with abstract mechanics that include random situation-generation mechanics to create characters and create dramatic conflicts for them. A game begins by generating four entries for each of the four Oracles (16 total)¸ with the Oracles being predefined as ""Blood & Sex""¸ ""God-kings of War""¸ ""The Unquiet Past""¸ and ""A Nest of Vipers."" It uses a step-die system¸ where the attributes are the six Forms¸ namely: ""Covertly""¸ ""Directly""¸ ""For Myself""¸ ""For Others""¸ ""With Love""¸ and ""With Violence"". Each is rated from d4 to d12¸ and player-defined particular strengths are added as modifiers. Resolution is handled by highest die of two Forms plus modifiers¸ and the winner may impose penalties on the loser -- but the result in-fiction must be agreed on by both players. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim"