Doctor Who: Adventures in Time and Space¸ The Roleplaying Game
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A time-and-dimension travelling sci-fi RPG based on the TV series. It uses a simple original system¸ the Vortex System. Resolution is by adding attribute + skill + 2d6 versus difficulty - possibly modified by spending Story Points. The system emphasizes talking and strategy over pure violence. Talking always happens first in a round before attacks¸ and a character loses all Story Points if they kill. Combat damage subtracts directly from attributes. Character creation is point-based¸ setting 6 attributes (Awareness¸ Coordination¸ Ingenuity¸ Presence¸ Resolve¸ and Strength) along with 12 skills and various traits (Good¸ Bad¸ and Special). Players must spend from their Story Point total for certain traits such as alien or immortal. The core game is a boxed set including two full-color bound manuals¸ character sheets for pre-made characters as well as blanks¸ a counter sheet for Story Points¸ a set of 6 six-sided dice¸ a booklet with two introductory adventures¸ and a number of gadget cards. - A description fromdarkshire.netwith kind permission of John H. Kim Released in 1984¸ this classic boxed set is now very hard to come by. In brief¸ for those who have missed the Doctor Who phenomenon¸ the game is based on the British television show of the same name that premiered in black and white in 1963 and ran until about 1990. It continues to remain a cult hit to this day. Fans remain hopeful that it will one day return to television or the big screen. Doctor Who was one of the first role-playing games to make time travel its primary focus¸ and do it well mostly¸ because the game draws on the strengths of three decades of episode history. The premise of both the show and the game is intriguing and daring: A race of near-immortal and scientifically advanced beings called Time Lords have the power to travel backwards in time. Our time¸ 21st Century earth¸ exists far in the past of the Time Lords¸ whose present day exists over 28¸000 years into our future. Out of all the races in the universe¸ we humans are somehow crucial to the fabric of history and we tend to attract a lot of attention. In general¸ the Time Lords resist the temptation to tamper with the past¸ leaving the universe and humanity to fend for itself. The Doctor¸ an eccentric renegade by accident more than design¸ has long been hunted by his fellow Time Lords for meddling in affairs not meant to be meddled in even though it's always for the greater good. Add a malfunctioning TARDIS that catapults the Doctor and any accidental tourists that he collects into new and dangerous frontiers across time and space¸ and you have a setting that's almost perfect for a role-playing campaign.