TimeLords: Adventures Through Time and Space
Time Lord is a set of rules for an RPG - a role-playing game - based on the BBC science fiction series Dr Who. The rules are incredibly simple and easy to grasp¸ and capture the sense of the series well. Players are the Doctor and companions - there is no character generation system¸ although there is an appendix on how to produce stats for yourself (!). Attributes range from 1-10. The rules are deliberately simplistic¸ relying on a novel beat the difference system. You have a skill level¸ and a difficultly level. You roll 2d6¸ and the result is the diffence between them. If the skill level plus the result is *more* than the difficulty¸ you have succeeded. This streamlining is the games principal strength¸ but the source of its main weakness - its granularity. The rules miss out on a couple of points - such as what happens if someone has no points in a skill and wants to do some disguise or tracking anyway... This game suffered from very bad placement (in other words¸ it was sold with Dr Who books¸ not with the RPGs) and there have been no official supplements other than a couple of Dr Who magazine articles.