Chill
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A generic horror roleplaying game. The PCs are members of a centuries-old organization called S.A.V.E. dedicated to fighting evil¸ which includes a number of psychics. The monsters are mostly traditional (vampires et al.)¸ which use different powers from a unified set of ""Evil Way"" disciplines. Enter a world of terror¸ where creatures of the dark feed on the flesh and spirit of humankind. Join SAVE as they battle the Unknown throughout the past¸ present¸ and future. From the cold nights of Chicago to the misty moors of Scotland¸ evil roams¸ and so too shall you.
1st edition uses a percentile skill-based system¸ checking degree of success vs difficulty on a universal table. Character creation is random-roll attributes and point-bought skills.
2nd edition uses a completely revised system. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim