Voodoo
This 128-page sourcebook/scenario differentiates between two truly different types of voodoo: the "Hollywood" version of voodoo¸ which you can use in any Chill campaign¸ and Vodoun¸ the "true" religion from which our perception of voodoo originated.
Learn the history of voodoo and how and why it spread. Your players will quake when their characters come across voodoo ceremonies¸ creatures¸ items of power¸ practitioners and secret societies. Voodoo features unique powers¸ including new Disciplines of the Art and the Evil Way as well as Powers of Twilight¸ an all-new power type.
The scenario¸ entitled Drums in the Night¸ pits 4 to 6 player characters of medium to high experience against a voodoo cult in their hometown. Drums in the Night is a perfect beginning to a voodoo-filled Chill campaign of terror.
The history of voodoo¸ where it originated¸ and how and why it spread are detailed for role playing purposes. Includes an adventure for 4 to 6 players of medium to high experience.