All Flesh Must Be Eaten
Monster/Zombie. Beschäftigt sich mit all den schlechten Zombiefilmen dieser Welt - und die Spieler dürfen die Zombies spielen.
A zombie-horror RPG¸ covering a variety of possible campaign settings. There are notes on creating different types of zombies. The core book presents eleven separate campaign concepts¸ each with distinct zombie stats¸ background info and adventure seeds. These range from modern-day Romero-inspired reanimation to alien invasion¸ WWII¸ medieval times¸ post-apocalyptic zombies¸ and a Biblical apocalypse. It uses the skill-based ""Unisystem"" from Witchcraft¸ with open point-based character creation and resolution by stat+d10 vs difficulty. There are three basic character types: normal civilians¸ survival specialists¸ and the ""inspired"" who have magic-like abilities. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim In All Flesh Must Be Eaten¸ a game of survival horror¸ players struggle in a world crowded by undead driven to do unspeakable things to their human prey. They must discover why the undead have risen¸ combat them¸ and do what they can to preserve civilization. Character generation¸ equipment¸ rules and a number of different backgrounds and secrets will be presented. The game will use a version of CJ Carella's Unisystem rules (from WitchCraft and Armageddon). Beware¸ they are here!