Witch Hunter - the Invisible World
A role-playing game in the genre of ""swashbuckling horror""¸ set in a the 1690s of a parallel Europe and America. In the New World¸ Aztecs and Incas are still around -- resisting the Spanish with magic. The PCs are among the few who by providence can deal with the invisible world of the supernatural. There are a variety of factions among these¸ though all signed an Accord following the London fire of 1666¸ which had resulted from infighting. It uses a dice pool system similar to White Wolf's Storyteller system from World of Darkness. Roll a number of d10s equal to attribute plus skill¸ where each result of 7 or higher is a success. Character creation is limited point-based. There are nine attributes divided into physical¸ mental¸ and spiritual. All begin at 2 and you have a set of points to increase them. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim"
The 17th Century - America was a vast unknown land¸ peopled by cultures alien and savage to European sensibilities. All the mundane dangers this New World held paled in comparison with what lay unseen¸ glimpses captured only out of the corner of the eye. The old Myths and Legends were not meant to entertain¸ but to warn: Beware what dwells beyond or you will not live to regret it! With creatures both foul and fell¸ Diabolists and Necromancers leading the corrupted in an orgy of blood and death¸ and the countless minions of the Adversary seeking to turn the righteous away from the light - what stands between them and the innocent?
"Only an elite few¸ known as Witch Hunters!
"Witch Hunter: The Invisible World is a role-playing game of swashbuckling adventure and colonial horror set in a land much like our 17th Century. Designed to accentuate the telling of a gripping story¸ Witch Hunter: The Invisible World uses an elegant and robust system that provides you with everything needed to bring the Witch Hunter world to life."