Realms of Sorcery (2e)
The Winds of Magic blow south from the Realms of Sorcery¸ and only those with the knowledge and talent can master them. The Realms of Sorcery sourcebook is an indispensable addition for players and Game Masters alike¸ expanding how magic functions in the Old World. This book serves as a valuable resource for both those seeking the paths of wizardry and for those looking to acquire the tools needed to defeat them. Inside this tome you will find:
• Scores of new spells for each Wind of Magic - from Boiling Blood to Mockery of Death.
• Exhaustive information on all the Colleges of Magic¸ examining their history¸ goals¸ key figures and more.
• Expanded Tzeentch's Curse Tables for when magic goes horribly¸ horribly wrong.
• An extensive overview describing the nature of magic¸ and the role magic plays in the Old World.
• A Brutal Finish¸ a complete adventure for heroes in their second career