One Shots of the Reikland
Five Rapid-Fire Adventures in the Grim and Perilous Old World
One Shots of the Reikland offers five short adventures designed for a single frenetic session of play. Each is designed to be easily slotted into an ongoing campaign or played as a standalone adventure.
One Shots of the Reikland includes:
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Come Drown with Me: The business of navigating locks is tedious enough¸ but to find yourself leaving a lock only to arrive back where you started? Something is afoot at Hartsklein Lock - or perhaps¸ beneath it.
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The Lock-in: A quiet night at an inn takes a sharp turn when an enthusiastic Witch Hunter and his mob barricade everyone inside and demand that the heretics be sent out¸ or they'll burn the place to the ground with everyone inside. Last orders¸ please?
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The Siege of Walen Temple: A father's mistake returns to haunt the good folk of a sleepy Reikland village. Crowded inside the stout walls of a Temple to Sigmar¸ how long can they hope to hold out against the ravening horde outside?
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Curd Your Enthusiasm: An evening of fine wine and vittals ends in disaster and death¸ and somehow it seems that the cheese might be to blame...
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A Sheep in Wolf's Clothing: An injured noble is dutifully cared for by the farmers he holds responsible - but is there a limit to hospitality?
These adventures require the WFRP rulebook to enjoy. Each adventure makes use of a location from Buildings of the Reikland ¸ and includes the location map from that publication. You do not need Buildings of the Reikland to play these adventures¸ but the extra detail found there may be useful to some groups
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