Three Miles Of Bad Road
American culture is car culture. We're obsessed--to the point we've made this land much more habitable for them than for us. If cars are the heart of America¸ roads are the arteries¸ and they are thickened with the plaque of roadway magick. Checker¸ charger¸ or pony¸ we all need roads.
Three Miles of Bad Road is a supplement for Unknown Armies 3rd edition¸ focused on the magick of streets and highways. There's a number of tools here suitable for any driving-heavy campaign¸ including
new rituals¸ artifacts¸ and entities: like Blind Spot¸ which shows when you're being followed¸ and Strife Clouds¸ who encourage road rage locations and people for a GM to drop in or take inspiration from new identities and features three adept schools: the cartomancers¸ stewards of Order; the saboturges¸ who break roads; and petrolphages¸ who... well¸ it's in the name. two archetypes: the Fugitive¸ always on the run; and the Weary Traveler¸ who'll sleep when they're dead.
Where we're going¸ we all need roads.
Requires Unknown Armies (Third Edition) from Atlas Games.