Play [digital] (1)
An occult game about broken people conspiring to fix the world.
It's about getting what you want.
Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories¸ as twisting wrinkles in reality created by greater and greater risk¸ sacrifice¸ and obsession. As a player¸ you are confronted by the consequences of your character's actions¸ and challenged by the implicit threat of a world shaped by the will of those who want something more than you do.
It's about being relentlessly¸ hopelessly human.
Book One: Play is the book for players. It details:
- Obsession and identity.
- All of the rules for resolving actions.
- The central shock gauge mechanic.
- How to avoid fights¸ and how to deal with them when you're dragged into them anyway.
- The magick of adepts and avatars.
- Gorgeous full-color art and layout.
Created by Greg Stolze and John Tynes¸ Unknown Armies presents an entirely original yet disturbingly familiar approach to mystery¸ horror¸ and action in roleplaying games.
This digital product includes PDF¸ ePUB¸ and MOBI files.
Also look for these Unknown Armies digital editions:
Unknown Armies Book Two: Run and Unknown Armies Book Three: Reveal