Oddities and Endlings
Oddities and Endlings is an cornucopia of material ready for GMs and players to plug directly into their Unknown Armies games. It includes:
- New artifacts: universal blackmail¸ a book that imprisons demons¸ masks that paralyse with a glance¸ and many others.
- Cabals¸ among them: decaying artists desperately bargaining to return to a hivemind¸ the vigilante-victims of a criminal whose face no one can remember¸ and a group hellbent on retconning the moon landing.
- Over 80 new GMCs. Reluctant occultists¸ world-saving serial murderers and psychic vampire matchmakers.
- Half a dozen optional rules for handling aspects of play like downtime activities and new gutter magick effects.
- Otherspaces and Paragon Places. From the Jungle of Kled and its polymorphic dream-fruit to the Secret Treehouse¸ a fulcrum for coming-of-age.
- Rituals: transform yourself into a horde of sentient rats¸ bind demons with licensing agreements¸ pirate the artistic fame of the renowned and successful - if you're willing to pay the price.
- Unnatural entities like the Matryoshka Parasite and Gull-Mind of San Francisco.
- Unnatural phenomenon: the strange effects of brain-eating amoeba on adepts¸ a carousel that steals childhood piecemeal¸ sub-cultures of protean biohackers and the practice of truenaming in the world of Unknown Armies.
- The Wasteland¸ a campaign starter kit featuring a cabal willing to brave a junkyard limbo to rescue their loved ones from the plane crash which killed them.
- And more...
Requires Unknown Armies (Third Edition) from Atlas Games.