Hot Item in a Cold War (MSPE- Version)
Hot Item In a Cold War ( MSPE Version) Un-Stealing an Aircraft That Doesn't Exist to an Airbase That Officially Isn't There $4.00 BhM-3003 It is 1982 and the Cold War is a knife's edge away from going Hot. A plane has been stolen from Area 51. Your job is to make sure the Soviets can't get their hands on it and recover it if possible. Includes Solo Version For you to play before running the module as a GM. Both traditional format (back of main book) and a Solo-Format version for tablets (or any other.pdf reader) where every node is a separate page - no accidental "oops¸ I looked over here" spoilers! GM Adventure Normally 1-3 session. Excellent as the starting point of a longer campaign. Includes numerous 'Plot Seeds.' Notes and examples of Super Spy (High Tech) Equipment 3 NPC Villains usable over the long term. Notes on how to scale for any level party 5 pre-generated PCs (3rd Level).pdf GM Adventure - 53 pgs (38 pages GM¸ 16 pgs traditional format solo).pdf Solo Format - 71 pages (Total of 69 nodes¸ small format) Mercenaries¸ Spies & Private Eyes and MSPE are trademarks of Flying Buffalo Inc and are used with permission. www.flyingbuffalo.com