Two Days on Carsten (2e)
Inevitably¸ in the vast expanse of Known Space with thousands upon thousands of worlds¸ Travellers will come across worlds of little interest. Often they will simply move on as soon as possible but for one reason or another they may have time to kill. Hours or even days can seem slow when there's a desire to get out and about after being cooped up in Jumpspace for a week or more.
"Two Days on Carsten offers the characters a chance see what sights there are on a backwater world. They can attend a dinner¸ visit a mine and encounter people and events that may become memorable or just another vague recollection of a brief stopover they once made.