The New Era: Striker II: Miniatures Warfare in the Far Future
HIGH SPEED COMBAT
Striker II is the miniatures combat rules of the 58th century for use with Traveller: The New Era. Now the epic planetary engagements of the New Era¸ the Final War or the Frontiers War are under your control¸ allowing you to command battalions of lift infantry¸ drop troops an grav armor. These rules are fully compatible with Traveller and so also allow miniatures resolution of roleplaying adventures.
Combat in the 58th century is fast-moving and so is < b>Striker II. Based on the award-winning Command Decision miniatures rules¸ Striker II allows rapid play which replicates the rapid tempo and quick reactions of advanced technology warfare. These straight-forward rules allow players to concentrate on the mental dilemmas of tactics and command¸ not the interpretation of complicated rules and mechanics.
Striker II is more than just rules¸ it is also an extensive resource of military hardware and organizations from the keeps and tracked vehicles of Wilds unites to the speeders and grav tanks of a Reformation Coalition Marine Brigade. Striker II also includes tables of organization and equipment listings for some of the most important military units from Traveller's long history: Zhodani Lift Infantry Battalions and Commando Groupments¸ Imperial Marine Task Forces¸ Imperial Guard Regiments¸ and the legendary 4518th Lift Infantry Regiment "The Duke of Regina's Own Huscarles."
Striker II provides the full science fiction combat experience with rules on orbital bombardment¸ drop troops¸ antimissile fire control¸ planetary environment and orbital superiority. Campaign rules allow a sophisticated strategic gaming experience by adding the effects of combat engineers¸ maintenance and quality of food and medical care.
Striker II is the miniatures combat rules of 58th century warfare¸ for use with Traveller: The New Era. Now the epic planetary engagements of the New Era¸ the Final War¸ or the Frontier Wars are under your control¸ allowing you to cammand battalions of lift infantry¸ drop troops¸ and grav armor. These rules are fully compatible with Traveller¸ and so allow miniatures resolution of roleplaying adventures.
Combat in the 58th century is fast moving¸ and so is Striker II. Based on the award-winning Command Decision miniatures rules¸ Striker II allows rapid play which replicates the rapid tempo and quick reactions of advanced technology warfare. These straight-forward rules allow players to concentrate on the mental dilemmas of tactics and command¸ not the interpretation of complicated rules mechanics.
Striker II is more than just rules¸ it is also an extensive resource of military hardware and organizations -- from the jeeps and tracked vehicles of Wilds units to the speeders and grav tanks of a Reformation Coalition Marine Brigade. Striker II also includes tables of organization and equipment listings for some of the most important military units from Travellers long history: Zhodani Lift Infantry Battalions and Commando Groupments¸ Imperial Marine Task Forces¸ Imperial Guard Regiments¸ and the legendary 4518th Lift Infantry Regiment -- The Duke of Reginas Own Huscarles.
Striker II provides the full science fiction combat experience with rules on orbital bombardment¸ drop troops¸ antimissile fire control¸ planetary environment¸ and orbital superiority. Campaign rules allow a sophisticated strategic gaming experience by adding the effects of combat engineers¸ maintenance¸ and quality of food and medical care.
Miniatures combat rules of 58th century warfare¸ for use with Traveller: The New Era RPG. Now the epic planetary engagements of the New Era¸ the Final War¸ or the Frontier Wars are under your control¸ allowing you to command battalions of lift infantry¸ drop troops¸ and grav armor.