The New Era: Fire¸ Fusion¸ & Steel
IRE¸ FUSION¸ & STEEL The Traveller Technical Architecture...
puts you in control of your science fiction game in ways that no other product ever has!
Science fiction is about diversity¸ the unusaual¸ and pressing the cutting edge of science. It's not suited to simple lists of equipment that limit play. Each different world's enviroment: calls for slightly different approaches to transportation¸ communication¸ and even weaponry. You need rules to design whatever equipment you need¸ and as many different variations of it as your players find uses for. More than that¸ you don't need jargon and double-talk; you need to understand enough of the science behind the equipment that you can see how it works¸ understand its limitations¸ and make the game come alive.
- Fire¸ Fusion¸ & Steel has all of that and more. Starships¸ aircraft¸ and vehicles¸ in almost infinite variation¸ are at your command¸ from fusion power grav tanks to advanced technology lighter-than-air ships¸ from gigantic armored star cruisers to delicate ornithopters.
- Pick your power plants from a selection that ranges from primitive steam engines to matter-antimatter annihilation¸ with side excursions to solar power¸ batteries¸ explosive power generation¸ or even cold fusion.
- Tired of just playing with jump drives? tailor your campaign around a wide selection of FTL options¸ from natural wormholes to stargates¸ stutterwarp¸ or hyperspace drives. Or if FTL is too advanced for you¸ conquer space the hard way with Bussard hydrogen ram jets or Daedalus thermonuclear pulse drives.
- The cybernetics chapter alone has dozens of entries and provides a rich basis for adding cybernetic enhancement to any science fiction game.
- Weaponry isn't slighted either. Rules and supporting data enable you to design small arms¸ conventional cannons¸ gauss weapons¸ plasma and fusion weapons¸ lasers¸ particle accelerators¸ meson guns¸ missles¸ and more. Or counter them with reactive armor ¸ electrostatic armor¸ meson screens¸ or nuclear dampers.
- Fire¸ Fusion¸ & Steel gives you unprecedented control over your campaign enviroment by not only providing a variety of design rules (and exploring the physics behind them in layman's terms)¸ but also by covering a wide variety of technologies not part of the core Traveller game universe. It is a sourcebook on universe building for any science fiction referee¸ and an indispensable reference work on future technology.
A variety of design rules (and explaining the physics behind then in layman's terms)¸ also covering a wide variety of technologies not part of the core Traveller game universe. It is a sourcebook on universe building for any science fiction referee¸ and an indispensable reference work on future technology.