Marc Miller's Traveller Core Rulebook (1) (4e)
Science Fiction Adventure RPG in the Far Future. Traveller 4th edition.
Unravel the secrets of man's conquest of the stars on page 7.
Create a heroic character to adventure throughout the known universe on page 15.
Learn how adventurers fight for survival in deep space and hostile planets on page 51.
Create and design new starships for your characters to explore the stars on page 89.
Learn to unlock the powers of the mind on page 123.
Discover new alien life forms as one interacts in strange new environments on page 137.
Explore the possibilities of trading with other planets on page 165.
This volume is the basic rules set for the Traveller science-fiction game system.
It contains the essential rules and background for a player to understand and participate in Traveller games as well as basic materials that enable a Traveller referee to administer a variety of adventures. The materials in this volume have a long history in print and in game play.
- Unravel the secrets of man's conquest of the stars.
- Create a heroic character to adventure throughout the known universe.
- Learn how adventurers fight for survival in deep space and hostile planets.
- Create and design new starships for your characters to explore the stars.
- Learn to unlock the powers of the mind.
- Discover new alien life forms as one interacts in strange new environments.
- Explore the possibilities of trading with other planets.