Great Rift Adventure 1: Islands in the Rift
In Great Rift Adventure 1: Islands in the Rift¸ the Travellers are sent to Amondiage in the Old Islands subsector to pick up a starship. Their mission is to take it to Zuflucht for transfer into Imperial space ‘behind the claw' in Deneb or the Trojan Reach. However¸ the task is not simple; the ship is not sitting on a berthing pad at Amondiage - it is in fact on an entirely different world and not in a flyable condition.
Once the Travellers manage to reach the ship they can finally begin their voyage across the Islands subsectors. This¸ too¸ is not a simple matter. The Islands are prone to tension at the best of times and¸ at present¸ worlds in the region are on the brink of war. The Travellers risk being mistaken for spies - and not without cause¸ for their ship is an Imperial intelligence-gathering vessel. The Travellers will need to make a detour to collect a hidden stash of data before transit to Zuflucht¸ and there are those who want to get their hands on it first.