External Factors: Organizations
Since prehistoric times¸ humanity has banded together in groups for raw survival in an unforgiving world. Even after the dawn of civilization¸ diverse groups of like-minded people have come together to advance agendas both grand and mundane¸ or to promote causes both large and small. In the interstellar era¸ such organizations still pursue agendas and promote causes; sometimes to the detriment of hero groups¸ sometimes to their aid or benefit. External Factors: Organizations is the first of a planned series of publications intended to look at these entities in depth¸ explain where they derive their power and influence¸ why they wield it in their chosen direction¸ and what impact they have on player character groups. Organizations takes the approach of showing the Referee how to construct one of these antagonists from the ground up¸ using a generation system similar to that for creating individual Cepheus Engine and Original Science Fiction Roleplaying Game characters. The system allows the Referee to: Quickly describe the main attributes of an organization Determine how it adapts to influence and change See how it relates to the wider society Adjust the length of years in a term¸ to make for "flash in the pan" organizations¸ or solid¸ enduring ones Apply major events that can shape the organization's worldview - or end it entirely Determine its material holdings and its financial health External Factors: Organizations. The heroes are organized; why shouldn't their allies and enemies be¸ too?