Deepnight Revelation 1: The Riftsedge Transit
Expansion 1 of the epic Deepnight Revelation campaign.
The expedition begins with a transit along the edge of the Great Rift¸ taking the Travellers beyond Charted Space. This is the last chance to turn back¸ the final shakedown before the years of travel begin to unfold. Problems with the ship or her crew could scrub the whole mission¸ and problems certainly exist! How the Travellers deal with these issues will have repercussions throughout the voyage.
Wonders and Terrors
Rampant life on a garden world. The blaze of energy from a coalescing star. Space-dwelling creatures sporting in the rings of a gas giant. There are wonders to be witnessed¸ and dangers too. The Travellers will delve into the wreckage of a dead civilisation¸ and find the legacy of another mission with the same goal.
The Alikaia
The Alikaia are a spacefaring race completely unknown in Charted Space. The Travellers have a chance to rescue survivors from one of their vessels ‐ under highly unusual circumstances. They must then negotiate a complex first-contact situation where nothing is quite what it seems.
The Riftsedge Transit. Wonders and terrors on the fringe of the Great Rift.