Alien Module AM08: Darrians
What makes a small¸ backwater confederation so important to the sprawling empires that surround it? Why does the Imperium court this minor client state while the Zhodani Consulate refuses to attack them directly? The answer lies in the distant past when the single world of Darrian succeeded in producing stellar flares in its own star and thus stumbled on the secret of the star trigger. Unfortunately for them¸ the flares devastated their civilization¸ and they took centuries to rebuild. But when faced with Zhodani aggression¸ the Darrians dug out the old technology and staged a demonstration of their star trigger. What aggressor can continue in the face of a threat to their home suns?
Darrian has since lived in a state of uneasy peace with its neighbors. They may argue about minor matters¸ but no one dares antagonize Darrian on major matters; no one dares risk their own star to the anger of the owners of the star trigger.
This alien module for Traveller allows players and referees to adventure within the Darrian Confederation¸ use Darrian players against the background of Darrian society¸ and learn more about Darrian culture and high technology. This Alien Module Includes:
* Darrian History and Culture.
Complete details of the initial settlement of the Darrian homeworld¸ its later discovery by the Solomani¸ and the expansion of Darrian into space.
* Darrian Character Generation.
Special tables allow generation of Darrian characters which include the Navy¸ Army¸ Special Arm¸ Nobles¸ Merchants¸ and Academics.
* Advanced Character Generation.
Character and skill tables for High Guard are included (you must have High Guard before you can use them).
* Darrian Word Generation.
Details of the Darrian language and tables for the random generation of Darrian words.
* And an Adventure. A group of travellers are selected by a kindly old gentleman to help him in his researches on Darrian¸ in the Darrian system¸ and even beyond into the Darrian Confederation.