Adventure Seeds (Supplement) (16)
This book finishes the referee's toolkit 'trilogy' that started with Supplement 13: Starport Encounters and continued with Supplement 15: Powers and Principalities. Supplement 16: Adventure Seeds rounds off your toolkit by providing a variety of methods to generate new ideas for adventures that can be sprung upon your players with very little preparation - just the thing for a busy referee!
"The goal with Supplement 16: Adventure Seeds is to give the referee a multitude of jump-off points to launch new adventures with the minimum of preparation or forethought. Combined with the other books in this trilogy¸ and you will be able to create complex adventures that will keep your players entertained for hours¸ while filling them with realistic places¸ people¸ governments and corporations. Your players will think you a genius for creating such rich and varied universes!