101 Governments
101 Governments covers every aspect of interstellar rule¸ from worlds without governments to oppressive regimes. The former could be mindless anarchies or liberated Gardens of Eden; the locals might accept trade or reject all outsiders. At the other end of the spectrum are regimes focused solely upon maintaining the rulership of paranoid dictators: a good market for arms¸ if you're willing to run the risk of being ‘disappeared' by their fanatical intelligence services.
Included are:
- 101 Governments¸ grouped by the Scout Corp coding system
- Separate player descriptions and referee notes
- Plot ideas with which to briefly distract your Traveller players or set them off on a whole new adventure
Intentionally designed to be generic and usable with any of the Traveller rule systems¸ 101 Governments is part of the BITS series of aids for Traveller referees; combined with 101 Corporations¸ 101 Religions and 101 Lifeforms it helps flesh out the plethora of worlds found in the Traveller universe.
For those who buy Mongoose Publishing products¸ you may be interested to know that 101 Governments is included in the content of their Supplement 15: Powers & Principalities (but we'd be very happy if you chose to buy our original version!)