Spirit Pacts
Nearly all people can stand adversity¸ but if you want to test a person's character¸ give them power.
Spirit World: Spirit Pacts allows Adventurers to enter into an agreement known as a Spirit Pact. The Adventurer pledges to honor a Spirit by adhering to specific Taboos and completing Tasks for the Spirit. In return¸ the Spirit fuels their magic with great power.
Spirit World: Spirit Pacts expands the Spirit World micro-setting in Tiny Dungeon 2e with:
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Rules for creating a Spirit Pact (including Taboos and Tasks) to unlock powerful magical abilities.
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3 new Prestige Traits.
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6 new Creatures.
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6 Adventure Hooks.
* Spirit World: Spirit Pacts requires the use of Tiny Dungeon 2e.
* It also references Spirit World: Greater Spirits and Spirit World: A Simple Errand -both of which are helpful-but not strictly required.