Tibet the RPG
A modern-era RPG set in Tibet in 1959 as communist Chinese soldiers are on the verge of total conquest and further atrocities against the Tibetans. However¸ the game includes fantastic elements which fit with the religion and mythology of Tibet. It uses a detailed skill-based system¸ the ""Organic Rule Components"" system. Character creation uses classes and limited point buy. In order¸ the players chooses personality traits and worldviews¸ splits 80 points between eight attributes¸ chooses from among 25 classes¸ and split 100 points among skills (with costs based on class). Action resolution is attribute + skill + 1d20 vs difficulty. It has a detailed combat system with maneuvers and three Health attributes: Blood¸ Body¸ and Incapacity. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim"