Swordbearer (2e)
A fantasy-genre RPG without a specific setting¸ but emphasizing an authentic medieval feel. Characters did not track money¸ but rather were allowed any equipment which was allowed to their social status: which ranged from slave at 1 to royalty with 20 or more. The rules are skill-based¸ with characters choosing broad ""spheres"" to concentrate in (such as combat¸ magic¸ etc.). The magic system is noteworthy in its use of ""nodes"" which are collected to power spells: either of the 7 elements (fire¸ metal¸ crystal¸ water¸ wood¸ wind¸ light/darkness)¸ or the 4 spiritual humors (vitriolic¸ phlegmatic¸ choleric¸ melancholy). - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim"
The Swordbearer 2e RPG includes character creation¸ combat¸ the character's place in society¸ combat rules¸ elemental and spirit magic¸ elementals¸ poisons and diseases¸ 28 intelligent species¸ animals and mythological creatures¸ and detailed gamemaster guidelines for mapping¸ balancing adventures and adventure creation.