Summerland: A role-playing game of desolation and redemption within the Sea of Leaves
A post-apocalyptic sci-fi RPG in a future where a vast forest has suddenly imposed itself over human civilization (known as ""The Event"")¸ and eighty percent of humanity has gone into the forest never to return (known as ""The Call""). The player characters are rare ""drifters"" who can resist the Call and function deep in the forest due to traumatic events that have happened to them. It uses an original system. Character creation is limited point-bought¸ spending 20 points among the four attributes (Body¸ Finesse¸ Mind¸ Empathy) along with specifying five freeform descriptive ""tags"". Resolution is by rolling under attribute plus two tags on a number of dice depending on difficulty¸ from 2d6 (easy) to 5d6 (near impossible). It has additional mechanics for Trauma and Stress¸ which are stats the both start at 5 but reduce over time when invoked. Trauma lets the character resist the Call but keeps them from being part of normal society. When reduced to zero¸ the character can reintegrate into society. Stress meaures how close the character is to breaking. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim"