Live Action GM Toolkit
Part 1 features tips on logistically planning and running LARP events. From building up a pool of players to elegant ways of wrapping up a game out of control¸ its all here. And if dice and LARPs dont mix in your group¸ try out the two new alternate diceless systems weve cooked up. One is a flexible card-based system with some cool randomizing features¸ while the other is a quick and deadly system that¸ like rock¸ paper¸ scissors¸ is a hands-only event. - Visit Ord Mynock Freeport in Part II. A detailed spaceport setting for your live-action adventures¸ Ord Mynock Freeport includes locations for encounters and has numerous gamemaster characters to provide atmosphere and information for players. - Part III consists of four ready-to-run scenario modules for five to eight players. Use one scenario module for an evenings worth of entertainment¸ or combine two or more modules for a full-sized live-action adventure for up to twenty-five players. - And finally¸ tools and toys to enhance any Star Wars LARP event! Part IV features new Item Cards¸ Support Character Cards¸ equipment tables¸ and more.