Hand of Glory
In 1945¸ victory was seized from the jaws of the greatest evil of the 20th Century. Now¸ a new threat rises from the ashes of the Nazi regime¸ a criminal organization with dreams of global domination powered by the might of a living god. Wielding the greatest and most feared powers of the Ancients and the unearthed power of countless mystic relics¸ the Hand of Glory stands poised to topple the delicate balance the Archer Foundation so desperately fights to protect. Only your agents stand between the unwitting masses and a terrifying Fourth Reich bent on reengineering the world in the image of a fallen occult empire!
This vision of conquest at all costs includes...
- Everything you need to create and field cunning and powerful Hand of Glory threats - or rogue hand of Glory agents working for the Archer Conspiracy! Many new agent options¸ including two new departments¸ one new base class (the explorer)¸ and expanded feat trees.
- An entirely new branch of gadget design - Fringe Science! Use seeker talismans to locate relics¸ transmog guns to destabilize the atomic structure of any object¸ or gouge beetles to bring back the dead!
- Advanced rules for playing mystics of all types¸ including many new fringe and mystic feats¸ higher Thirst levels¸ global modifiers for every day of the year¸ new invocations¸ new relics¸ and four new prestige classes!
- Two major threats commanded by the Hand of Glory¸ fully fleshed out and integrated into the official Shadowforce Archer history¸ including die Spinne's espionage network and the College of Theological Archaeology!
- NPC Classes! Now¸ the Game Control can offer new depth and customizable powers to his characters. Ten new NPC classes tailored just for the Hand of Glory¸ but useful in any Spycraft or Shadowforce Archer campaign.
- A new episode of the continuing global SFA Interactive campaign¸ featuring dozens of new plot hooks (both linked to threats and free-standing) and a new prop-driven Hook Sheet!
- The secret transformation of the Nazi regime into a mystic powerhouse¸ how it came to control South America with impunity¸ and the imminent threat that it might seize a new continent as the center of its mighty rebuilt empire!
- Stunning secrets about Eva Kraus' plans and conquests¸ including the true fate of the elusive Ancients!
- Two new maps¸ ready for use in any game - one for chases (Buenos Aires) and one for campaign play (the Hand's volcanic research facility¸ Monolith).