Faceman Class Guide
When the right answers could save the world and the wrong questions might get you killed¸ there's only one place to turn... Faceman/Snoop Class Guide contains all the rules necessary to create the ultimate faceman or snoop. Immerse your team in a world of shadows where danger and deceit lurk¸ and only the quick-witted¸ charming¸ and clever survive. The Spycraft Intelligence Guide! Everything an agent needs to successfully navigate the perilous world of intelligence gathering¸ with and without Agency assistance¸ including expanded education and favor checks (and many new specialist options)¸ as well as details concerning intelligence to further your team's goals. Investigation Rules! New and advanced rules covering the many methods of gathering data in the field¸ from ultramodern computer and surveillance gear use to massaging (or squeezing) witnesses and informants for critical clues. New rules include interrogation¸ brainwashing¸ expanded contacts¸ plus many new disposition options and effects. * 12 new Prestige Classes! Play a crafty Con Artist¸ a shrewd Negotiator¸ a stakeout Sentry¸ one of the electronic inquisitors known only as Oracles¸ and more! * New Backgrounds! * New Departments! Four new departments and two new macro-departments¸ allowing players to design agents with intelligence agency training and extensive contact networks. * Expanded Departments! Notes for designing snoops from any of the first eight departments. * New skill uses¸ including expanded rules for bluffing¸ diplomacy¸ intimidation¸ and many new profession and knowledge options! * Expanded skill cooperation rules and many new skill synergies! * Expanded gambling rules! * New feats to expand the style tree! Now agents can trade on their reputations around the world! * New bundles and gear options! * New gadgets designed just for facemen and snoops (but perfectly useful to an agent of any class