Blaster Law
Klappentext: Erik stumbled to the side¸ his numb barely-working fingers fumbling for an energy cell. The laser fire stopped for a moment as his opponents waited for him to show himself. They wouldn’t give up their cover. They’d wait for him to move. After several¸ agonizing seconds¸ he managed to slide a new power cell into his blaster. The burns along the left side of his body made the slightest movement agony. His muscles twitched spasmodically¸ as nerves died. His burned flesh twitched as it cracked and flaked away. This was bad. He took a deep breath and checked his blaster’s setting. there was no room left for tactics. He could make a final charge on continuous fire. If he was really lucky¸ he might live long enough to kill one of his foes. Maybe two. It was either that or wait for his life to ooze out half a dozen small laser wounds. Screaming with more bravado than he felt¸ he swung around the corner¸ firing wildly. beams of coherent light began seeking him out as he charged headlong¸ his blaster pulsing in his hand.
Revel in MORE POWER! Blaster Law is the complete guide to energy weapons and their use in combat. Spacemaster: Privateers has a ton of combat and power¸ but Blaster Law takes this to the max¸ expanding directed energy weapons. It uses a tech level system and gives complete weapon creation rules¸ for use with anything from primitive spacefaring worlds to power weapons invented by worlds on the cutting edge. Blaster Law includes:
– 13 Laser Attack tables – 13 Blaster Attack tables – 10 Plasma Weapon Attack tables – 5 Sonic Stunner Attack tables – 20 Critical and Fumble tables.