Tech Law: Equipment Manual
Klappentext: The cat pounced again¸ and Christian swung his sword. The monoblade clashed with the cat’s hazzok¸ throwing Christian to one side and bruising his shoulder as 250kg barreled through where he used to be standing. Christian scrambled back to his feet¸ just in time. He didn’t know why the cat was after him¸ but when a Falar wanted you dead¸ you usually died. He swung again as the cat charged. This time several supports cracked and the scaffolding slid to a bit of an angle. Not good. The cat was crazy. What was he thinking? It didn’t matter. Christian didn’t need to think like a cat. He needed to think like a monkey. What could a monkey do that a cat couldn’t?
This Equipment Manual provides everything an enterprising privateer can carry – and more! Picture yourself in kinetic armor with a needler in one hand¸ a monosword in the other hand¸ and a sniping plasma-carbine with holo-sights on your back. How about adding on a thruster pack¸ a medscanner¸ a sneak suit¸ and a velocity shield? Going camping? Try anti-glare lenses¸ a vapor canteen¸ and an environment tent. With the right connections¸ you might even be able to load up with professional and military grade gear. Also included are 5 critical tables¸ 16 attack tables¸ complete tech level benchmarks¸ and guidelines for construction & design¸ malfunction & repair¸ and breakage. Outfit yourself for adventure! Dress for the kill! Equip to the max!
3 volumes¸ the perfect tool for customizing technology in your science fiction game. Look for Vehicle Manual and Robotics Manual to add even more tech to your game!
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